• Ranking order of attributes

  • You can add a maximum of six attributes to an equipment item. If you combine mana stones and more than six attributes would get on an item or on a mana stone, then the attributes with the highest order would get removed first. The lowest attributes would stay the longest on the mana stone or item. If there is more than one attribute of the highest order, then the order of attributes on the mana stones and the arrangement of the mana stones in the Arcane Transmutor decides, which six attributes will be kept and and which attributes will get removed.

    If you know the ranking order and if you know the arrangement mechanism of the Arcane Transmutor, you can use this for example to systematically preserve wanted attributes and remove unwanted attributes from your equipment. Using this, you can save a lot of gold and diamonds when pimping your gear. However you can not see easily in the game which attributes are of higher order and which are of lower order. In respect to the ranking order "higher order" does not necessarily mean that the values of the attribute are higher, too. And it also does not mean the roman numbers in the attribute's name are higher. Instead of this, the ranking order follows an own table which can be quite extraordinary in some parts.

    Therefore we had a deep look inside the data and we created for you a complete overview about the ranking order which also includes all the exceptions. The attributes are combined into groups and for the clarity we hide the exceptions. If you wish you can also display the exceptions or get a list which shows every single attribute.

    For the table the following applies:

    • In the table each level of the ranking order is displayed by a black box.
    • Attributes of lower order can be found further to the top of the table.
    • Attributes of higher order can be found further to the bottom of the table.
    • Attributes of the same order can be found on the same level within the same black box.

    Please note: This table possibly also lists attributes, which are not available in the game at all. This also includes attributes which formerly were available but do not appear anymore by now. Additionally there are attributes which might only get availably in future versions of game. Furthermore the ranking order of the attributes might change. In particular this might be true for attributes which might get available in the future.

    View / hide all attributes
    Low order attributes
    I
    I
    II
    II
    III
    IV
    III
    V
    VI
    IV
    VII
    VIII
    V
    IX
    X
    VI
    XI
    ... of the Lost VI
    Hall of Survivors(leicht)
    ... of the Lost VII
    Hall of Survivors (normal)
    ... of the Demon Dragon VII
    Lair of the Demon Dragon
    ... of Fear VII
    Zurhidon Stronghold / Hall of the Demon Lord
    VII
    Seal of ... VII
    Hall of the Demon Lord
    ... of Imprisonment VIII
    Dungeon of Dalanis
    XII
    ... of Competition VIII
    Warnorken Arena
    VIII
    ... of the Dreamland VIII
    Varanas Nightmare
    XIII (Part 1)
    ... of the Temple VIII
    Raksha Temple
    IX
    XIII (Part 2)
    ... of the Tomb VIII
    Kawak's Tomb
    X (Part 1)
    XIV (Part 1)
    ... of the Castle VIII
    Grafu Castle
    ... of the Cavern VIII
    Bolinthya Rift / Osalon Valley
    ... of the Ancients VIII
    Ancient Dreamland
    X (Part 2)
    ... of the Temple VIII
    Raksha Temple
    XIV (Part 2)
    Crimson ... VIII
    not longer available, previously for 200 Phirius Shells
    ... of the Bunker VIII
    Sardo Castle
    XV (Part 1)
    Glorious ... VIII
    for 150 Energy / Justice in the Tergothen Bay
    ... of the Hero VIII
    Tomb of the Seven Heroes / event in the Tergothen Bay
    Chaos Vortex ... IX
    Chaos Vortex: Evil
    X (Part 3)
    ... of the Castle VIII
    Grafu Castle
    XV (Part 2)
    ... of Eternity IX
    Aeternal Circle / event in the Ancient Kingdom of Rorazan
    ... of the Bygone Place IX
    event in the Ancient Kingdom of Rorazan
    XI (Part 1)
    XVI (Part 1)
    ... of the Remains IX
    Kulech Bones Nest / event in Chrysalia
    ... of Dragon Wilderness IX
    event in Chrysalia
    ... of the Sealing Eclipse IX
    Castle of Bedim / event in Merdhin Tundra
    ... of Frost IX
    event in Merdhin Tundra
    XVI (Part 2)
    XI (Part 2)
    ... of the Hero VIII
    Tomb of the Seven Heroes
    ... of Eternity IX
    for 5 Proof of Myth
    XVII (Part 1)
    XVII (Part 2)
    ... of the Mist
    Bethomia / event in Syrbal Pass
    Elemental ...
    event in Syrbal Pass
    XII (Part 1)
    ... of the Remains IX
    Kulech Bones Nest / for 5 Proof of Myth
    XVIII (Part 1)
    ... of the Sealing Eclipse IX
    for 6 Proof of Myth
    XVIII (Part 2)
    ... of the Capital
    Belathis Fortress / event in Sarlo
    ... of Disorder
    for 200 Phirius Shells / event in Sarlo
    XII (Part 2)
    XIX (Part 1)
    XIX (Part 2)
    ... of Horror
    Grotto of Horror / event in Wailing Fjord
    ... of the Fjord
    for 250 Phirius Shells / event in Wailing Fjord
    ... of the Dreamland
    Ancient Dreamland
    XIII (Part 1)
    ... of the Mist
    Bethomia / for 6 Proof of Myth
    XX (Part 1)
    XX (Part 2)
    ... of the Jungle
    for 300 Phirius Shells / event in Jungle of Hortek
    ... of the Pillar
    The Pillars of Morfan
    ... of Nightmare
    Ancient Dreamland
    XIII (Part 2)
    ... of the Capital
    Belathis Fortress / for 7 Proof of Myth
    ... of the Basin
    Salioca Basin / Phirius Shells
    ... of the Night Imp
    Ancient Dreamland
    ... of Eons
    Crypt of Eternity
    XIV (Part 1)
    ... of Horror
    Grotto of Horror / for 8 Proof of Myth
    ... of Molten Fire
    unknown
    ... of the Dream Eater
    unknown (likely: Ancient Dreamland once Kashaylan opens)
    ... of the Veiled Crypt
    Veiled Crypt of Kashaylan
    XIV (Part 2)
    ... of the Pillar
    The Pillars of Morfan / for 8 Proof of Myth
    ... of the Ancient Spirits
    Temple of the Ancient Spirits (Hall of Earth/Water/Fire/Chaos)
    XV
    ... of Eons
    Crypt of Eternity / Proof of Myth
    ... of the Veiled Crypt
    Veiled Crypt of Kashaylan / Proof of Myth
    ... of the Ancient Spirits
    Temple of the Ancient Spirits (Hall of Earth/Water/Fire/Chaos)
    Moa Weapons VI
    Level 50 Moa Weapons
    Inheritance ... XI
    "Ancient" epic weapons
    Ancient ... XI
    "Legendary" epic weapons
    High order attributes
    View / hide all attributes

    Usage examples:

    • The green attribute "Stamina I" is equal to the yellow attribute "Seclusion I".
    • The yellow attribute "Cougar II" is of higher order than the green attribute "Acumen II".
    • The green attribute "Acumen III" is of higher order than the yellow attribute "Cougar II".
    • The yellow attribute "Frost of Fear VII" is equal to the attribute "Acumen XI" and equal to the orange "Seal of Holiness VII".
    • Orange "Castle VIII" attributes are equal to yellow "Glorious" attributes or "of the Hero " attributes.

    Finally a short watch list for the most important exceptions. You should take care for the following attributes:

    • green, Purity III to Purity X
    • yellow, Scholar IV
    • yellow, Spring VII
    • yellow, Absorption I and II, Stream I and II (in the past for honor points)
    • yellow, Lightning I to XV
    • green, Dodge XIII, XIV and XV
    • yellow, Break XV, Armor XV
    • green, Power XVI
    • yellow, Assault of the Sealing Eclipse IX
    • yellow, Chill of the Sealing Eclipse IX

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